![]() ![]() _F_MOTION is the actual skeleton you will skin your character to. Your scene will now contain 2 items, “_F_MOTION”, and “TemplateMesh”. In this example, we will be using “Humanoid_Rig.fbx”, it contains a skeleton that we can build a new model around. To begin with you must import one of these files to use as a starting point. We have provided a number of FBX files containing pre-skinned models using the animation rigs that we used to make the game. During the writing of this document we used Maya, but the process will be roughly the same while using other 3D programs. ![]() Information on the Collada format can be found here:Ĭollada is an open source plugin that exist for Maya, 3DS Max and Blender, as well as other modeling packages. In order to work with models Planetfall, you will need to be able to work with the Collada file format. 5 Importing the Skinned Model into the Content Editor.
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